COUNTRIES
This is a game where 'It' tags someone by throwing
a ball at them. There are usually four people playing.
1. Each player chooses the name of a country,
and marks out his territory on the ground as a large square of approx.
2-3 metres. The squares are usually close together:
2. Find out who's 'It'
by counting out on feet or any other way you do it.
3. 'It' takes the ball and stands in the
middle where the lines cross. He throws the ball in the air and
calls out a country.
4. Everyone runs, except the player whose
country was called (A), who runs in to get the ball. When
he has the ball in his hands he calls out "STAY", and
everyone stops running.
5. The player with the ball (A), takes
five steps towards the nearest player (B) and throws the
ball at him.
6. If the ball misses, A becomes 'It',
and throws the ball up next time. If A hits B with
the ball, B becomes 'It', and A is allowed to take
as much of B's square as he can mark out from within his
own square.
7. To mark off an area of B's square,
A lies flat on the ground in his own square with his head towards
B's territory. A raises himself up so only his toes
and hands are touching the ground - his knees are not allowed to
bend. He stretches out with chalk or a stick to mark off as much
of B's square as he can in one go.
8. The area he marks off becomes part of his own
territory (see curved section in diagram below).
|
|
RULES FOR COUNTRIES:
1. 'It' is not allowed to call out the name
of his own country when throwing the ball up.
2. The player whose country is called must
be holding the ball in his hands before he can call out "STAY".
3. When players stop running they are not
allowed to move their feet to avoid being hit, but they can move
their bodies to duck or dodge the ball.
4. The five paces can be giant strides, but
not jumps.
5. The person with the ball can aim for any
of the other players, not just the nearest one. He might aim for
the person whose land he wants to have.
6. When marking out an area, only the toes
and the hands are allowed to touch the ground. If the knees or elbows
touch while the area is being marked out, the player is not allowed
to complete the action and doesn't get any extra land.
7. When marking out an area, the player's
feet and the hand he balances on must be inside the boundary of
his own territory. His territory includes the areas he's already
taken from other players.
8. Land that has already been taken can be
regained by the original owners or taken by other players as the
game progresses.
9. The winner is the player with the most
land at the end of the game.
|